You press on for days in the direction of the cave, the Deepwood getting thicker with every furlong. No Free Company you know of has ever delved so deep into the woods before. For hundreds of years, archivists have tried to chart the woods to gain some semblance of understanding of its bounds and reach. All expeditions came up short with the same answer - 'The Deepwood continues on forever.' Now you head to a place no one knew existed, the Deepwood's center.
DRAW A DEEPWOOD EVENT CARD
IF IT IS EVENT CARD 5–11, PLACE IT BACK IN THE DECK AND DRAW ANOTHER CARD
OTHERWISE, RESOLVE IT
As the trees become denser, the light fades away, and you feel the unease of the party. Guide in particular seems nervous. When asked about it, she signals, "She gave warning. Stay in light. Beware of shadow." Noting the amount of shadows all around, you take stock of your amber torches and lanterns. You could light your path enough to see you to the cave and back again if you are careful. It would bolster morale and perhaps fend off whatever Guide is talking about, but light might just as well attract unwanted attention. You could alternatively take it slow in the dark and be on guard for the hidden threat, making sure not to signpost your presence here.