You run as fast as your legs allow, slashing your way through the Deepwood like madmen. If you die now, all that has happened since you left Verum will be for nothing. The knowledge that you have gained, the hope for a cure will be lost.
Vines strike your face as thorns cut your clothes but you only feel the shaking of the ground as the Doom of Bastone thunders behind you. Nightmarish creatures scream at you, but you only hear the deafening roar and the trees bursting into splinters as the beast crashes through the Deepwood. Memories flash before your inner eye - the broken city wall, streets exploding into dusty ruins, Lord Davenish vanishing into a crimson mist with one stroke of the beast's claws. And the awful cries of the people that have haunted you since.
You risk a look over your shoulder. The Doom of Bastone is gaining on you fast, yellowish smoke billowing from its nostrils, leaving a path of destruction in its wake. Behind you, some of your allies are having a hard time keeping pace.
EACH OATHSWORN PERFORMS A SURVIVAL CHECK (DIFFICULTY 6)
ROLL AN UNUSED HIT POINT DIE FOR EACH ALLY YOU HAVE (IGNORING THOSE THAT ARE NON-COMBAT ALLIES)
EACH ALLY THAT ROLLS A 1 OR A 2 WILL BE KILLED, AND THEIR CARD ARCHIVED
FOR EACH OATHSWORN THAT SUCCEEDS THEIR SURVIVAL CHECK YOU MAY SAVE ONE ALLY OF YOUR CHOICE (THEY WILL NOT BE KILLED AND ARCHIVED)
If you