You put your weapons down as a clear sign to both Cyprian and the A'Dendri - you have not come here to fight. Cyprian clearly has other ideas. As an A'Dendri steps into striking distance, Cyprian swings his sword at the Ranger, but before the knight can land his blow, he is pierced by arrows and dies instantly. You take a step back as two of the large bioconstructs advance - the Soil-digger preparing a hole in the ground, the Uprooter lifting Cyprian up and dispatching him into it. Within moments, the knight is gone. As you think it could not get any stranger, a small wooden creature flies over the impromptu grave, sprinkling seeds before the Soil-digger heaps another layer of soil onto the spot. Then they all hurry away to their next assignment. You get the impression Cyprian was used more as fertilizer for a flower bed than buried.
ARCHIVE THE CYPRIAN ALLY CARD
After that, it takes some time to assure your guards that Cyprian was not acting on your behalf - something they seem to find very hard to believe. Finally, you manage to smooth things over with them and are allowed to walk around freely - as freely as one is able with watchful eyes everywhere.
ADD A TIME TOKEN TO THE TIME TRACK
ALL OATHSWORN GAIN A DEFENSE TOKEN
PLACE YOUR WEAPONS INTO THE MIDDLE OF THE TABLE - YOU ARE NOW "UNARMED"