A hard rain patters against the window panes of The Broken Oak. The water quenches the memories of fire and screams of villagers in cages. With a week of rest between you and the Scar Tribe Village, your wounds have had a chance to heal and your aches have lessened, thanks in no small part to Bram's ministrations, some of his concoctions make for good anesthetics.

OPEN MYSTERY ENVELOPE 'B' AND PLACE THE MAP OF VERUM IN THE CENTER OF PLAY

PLACE YOUR FREE COMPANY MARKER ON LOCATION 7

PLACE THE CHAPTER 13 TIME TRACK BENEATH THE MAP

TAKE THE "PATH A" CARD

ALL OATHSWORN PLACE ALL INJURY CARDS BACK IN THE INJURY DECK AND SHUFFLE THE INJURY DECK

The crowds at The Oak have lessened since your return, with fewer patrons visiting the establishment every day. Word has spread of the deteriorating conditions throughout the city and there is a growing sense of hopelessness. According to Greycane's network of whispers, there will soon be a council meeting with the King and you will be summoned to attend.

As your group shares a simple breakfast of ale and soft breads, Greycane regales you with the latest news from the Chief Apothecary.

"Spores," Greycane says with a puckered sneer, as if he had just kissed the wrong end of a horse. "That's how the plague spreads. The apothecaries say the infected have patches of spores all over their bodies. It's passed by touching them." He shivers at the thought, "Get those things on you and you're a marked man."

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