The first few days pass with only one instance of note.

DRAW A DEEPWOOD EVENT

IF IT IS EVENT NUMBER 5 – 11, 15 OR 16, SHUFFLE IT BACK INTO THE DECK AND DRAW ANOTHER

OTHERWISE, RESOLVE IT

At dawn on the fifth day of your journey, you reach the broken end of the Wire Road not far from Refuge, the infamous village you had been held captive in just a few weeks ago. The thought of the Wandering Queen's eyes still haunts your nightmares. As you walk you reach the end of the wire, still broken from your previous visit. Thankfully, you know the village to be west beyond a mountain range and, with the use of your Free Company's compass, you should be able to find the village and then the Wire Road once more. Removing your compass from your backpack you check your heading. Turning to face west, you let your hand fall from the Wire Road and plunge into the treeline toward Refuge.

After a short while, a high wind rises, stirring chaos in the boughs above. The air is electrified with static and your ears pop with the shift in air pressure. What little sky you can see through the canopy is quickly darkening. A storm is brewing. As the swirling winds kick up dirt and loose branches, you check your heading once more. Then you pause. The compass is spinning.

PERFORM A REASONING CHECK (DIFFICULTY 6)

Choose one