Fat raindrops begin to pelt you from the sky as the needle continues to spin, now more erratically. The storm rages around you in full force as the howling winds lash at cloaks. You can barely see an inch in front of your face as tree branches whip wildly through the air. In all your time in this Free Company, you have never experienced a storm as powerful as this. There seems to be an angry, oppressive force behind the weather, giving it a life of its own.

In circumstances such as this, you are trained to find shelter and wait it out, but with the captive witch in your company there is much at stake in a delay. There is also no telling if the compass will return to normal. You know the mountain range adjacent to Refuge is just to the west. If you can reach it, you can either cut through or circle around to reach the village and find the Wire Road again. However, if you press on without knowing your bearings, and head in the wrong direction you could easily find yourself lost forever within these woods. You take your life into your hands in both staying and going. So, as you have done many times before, you decide to take action.

OPEN MYSTERY BOX 'Z' AND PLACE ITS CONTENTS NEARBY

THE CHAPTER CONTINUES USING THE DEEPWOOD JOURNEY MECHANIC

PLACE THE CHAPTER 17A TIME TRACK AT THE BOTTOM OF THE PLAY AREA

PLACE THE FIRST 5 STARTING TILES (AS SHOWN IN THE IMAGE BELOW) TO THE RIGHT SIDE OF THE PLAYING AREA AND PLACE YOUR FREE COMPANY MARKER AS SHOWN

YOU ARE HEADING WEST SO MAKE SURE THERE IS TABLE SPACE IN THAT DIRECTION

IMPORTANT: WHEN USING THE DEEPWOOD JOURNEY RULES, ALWAYS REMEMBER TO MOVE YOUR FREE COMPANY MARKER TO ITS NEW TILE BEFORE ADDING THE TIME TOKEN TO THE TIME TRACK

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