Spending time with your allies seems to be the best course of action. After all, these are the men and women who will be with you to the very end, regardless of the foes you face. These are the companions who stood by you no matter the danger, and all deserve one last moment together before delving into darkness deeper than any even you have known.

Drinks are poured and stories told. Memories are recalled, growing grander in the retelling than they were in the living, as the way stories often are. Laughter is shared, and for just a moment, the tent possesses a light of its own to ward off the darkness. For just a small shard of time, the battles seem to be a thing of the past rather than the imminent future.

YOU GAIN A FREE COMPANY TRAIT OF YOUR CHOICE

LOSE 1 MORALE (ON THE TRACKER DIE, MINIMUM 1)

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