LOSE 1 AMBER BOMB (TRACKER TOKEN)
Taking one of the treasured artifacts, you hurl it at the beast. It explodes in a shower of light when it strikes the monster's flank. Great chunks of hide are burnt away, but still the beast advances, its thick skin absorbing much of the explosion. As the fire recedes, the Wyrm gains ground.
You order the bowmen to loose, and arrows ping off the leathery underbelly of the ancient Wyrm. Shouting for spearmen to form ranks, you hope the topside of the thing is less well armored. Undeterred by your bowmen, it crashes down among you and the battle begins.
USING THE AMBER BOMB HAS WEAKENED THE WYRM
PERFORM A ROUND OF COMBAT AGAINST DEFENSE 11
IF YOU HAVE THE 'THICK FORMATION' KEYWORD, ADD 2 TO EACH RESULT
EACH OATHSWORN GAINS 1 REDRAW TO USE DURING THIS COMBAT FOR EVERY 5 SQUADS YOU HAVE (ROUNDED DOWN)
IF ANY OATHSWORN FAIL, LOSE 1 SQUAD (REPRESENTED ON THE HIT POINT DICE)
The thick hide splits, as you hammer away at it, again and again. Finally, gouging a rent deep enough, you plunge your weapon into the Wyrm's flank and are rewarded with a great shudder from the beast. Writhing over itself, you jump back as the Wyrm burrows underground. Moments later, you can feel the tremors in the earth as it retreats… for now at least.
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