You order the bowmen to loose, and arrows ping off the leathery underbelly of the ancient Wyrm. Shouting for spearmen to form ranks, you hope the topside of the thing is less well armored. Undeterred by your bowmen, it crashes down among you and the battle begins.
PERFORM A ROUND OF COMBAT AGAINST DEFENSE 15
IF YOU HAVE THE 'THICK FORMATION' KEYWORD, ADD 2 TO THE RESULT
EACH OATHSWORN GAINS 1 REDRAW TO USE DURING THIS COMBAT FOR EVERY 5 SQUADS YOU HAVE (ROUNDED DOWN)
IF ANY OATHSWORN FAIL, LOSE 1 SQUAD (REPRESENTED ON THE HIT POINT DICE)
The thick hide splits, as you hammer away at it, again and again. Finally, gouging a rent deep enough, you plunge your weapon into the Wyrm's flank and are rewarded with a great shudder from the beast. Writhing over itself, you jump back as the Wyrm burrows underground. Moments later, you can feel the tremors in the earth as it retreats… for now at least.
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