Gripping your weapons tightly, you let loose a battle cry and charge into combat.

PERFORM A ROUND OF COMBAT AGAINST DEFENSE 12 (ADD 2 IF YOU HAVE THE 'STRONG WATCH' KEYWORD ON YOUR FREE COMPANY SHEET)

EACH OATHSWORN GAINS 1 REDRAW TO USE DURING THIS COMBAT FOR EVERY 5 SQUADS YOU HAVE (ROUNDED DOWN)

REVEAL THE SPECIAL RULES BOARD FOR THE ENCOUNTER

MARK THE SPECIAL RULES BOX FOR CHAPTER 18 ON YOUR FREE COMPANY SHEET

As you attack, you know it's underbelly is too thick for your weapons. Concentrating all your efforts on the flanks of the beast, you strike again and again, until your weapons dig deep. The creature howls in pain, and its head whips around in blind rage, throwing you backward. Several soldiers are crushed in the chaos, and judging by the rumbling of the ground, the beast's shudders extend the length of its body. By the time you are able to get your footing again, the beast's head withdraws back underground, the tremors growing fainter once more. Shaken, the soldiers look fearfully at the earth, needless to say few of them will get much sleep tonight.

LOSE 1 MORALE (ON THE TRACKER DIE, MINIMUM 1)

IF IT IS ALREADY AT 1, ONE RANDOM OATHSWORN LOSES A COMBAT TOKEN (YOUR CHOICE) FOR EACH MORALE YOU WOULD LOSE BELOW 1

As for yourself, you learned to sleep under such danger long ago. Laying down once more, you close your eyes and enter a dreamless slumber as empty as The Void.

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