You wake up to the sound of the clanking of metal on metal, armor being fastened, and wagons being loaded. The muster outside is starting. You were told the army will consist of three-hundred soldiers of Verum, the largest crusade sent out into the Deepwood for quite some time. Most of the soldiers have never been outside of the city walls and the powers that be look to you, the 'Heroes of Bastone', to lead them. Today you will take three-hundred souls into the green, knowing none are likely to return. You have no choice however, the plague is at the door and Verum cannot hold on much longer. It falls to you to keep morale high enough to hold the army together until you reach the Heart of Darkness.

PLACE A TRACKER DIE IN THE CENTER OF PLAY SHOWING 5

THIS IS THE MORALE OF YOUR SQUADS

You emerge from your section of the tent into what is now the 'tap room' of the third iteration of The Broken Oak. There you see Midge waiting for you, a helmet on his head and a short sword at his side. He looks up at you, his ever-present smirk crooking up one side of his mouth. "I'm ready," he says hopefully. "Now before you say anything, hear me out. Here's three reasons you should let me come. One, you're going to need all the hands you can get. Two, I've been in the green before, and survived I might add. Three, Greycane has been teaching me to knife fight. And four, I need to help, need to make a difference." You tell him that is four reasons and he simply replies, "All the more reason to let me come."

You had thought he would remain behind with Greycane and Bram, but the determination on Midge's face makes his opinion on that course of action clear.

Choose one