Keeping this steady pace lets you avoid the hazards of the Deepwood, but erring on the side of caution costs you the hunt. A few hundred yards into the woods the trail goes cold and without anything else to orient you, you know you will not be able to catch up to the creatures that stole your supplies. You return to the caravan empty-handed, a failure the soldiers note.
LOSE 1 MORALE (ON THE TRACKER DIE, MINIMUM 1)
IF IT IS ALREADY AT 1, ONE RANDOM OATHSWORN LOSES A COMBAT TOKEN (YOUR CHOICE) FOR EACH MORALE YOU WOULD LOSE BELOW 1
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