You wake with a start, the metallic taste of blood and salt still in your mouth. Looking down the line of troops, their exhausted faces beg for reprieve, but a few blessed hours of sleep is all you can afford for now. You are only half way to Raven's Reach and there are still miles and miles of deadly, unrelenting Deepwood to traverse. Your presence here will only attract more beasts and nightmares to your caravan the longer you tarry. Another attack like the one suffered by the Wyrm could sap whatever courage and hope remains of the army. You need to get back on the march.

REPRESENT THE AMOUNT OF SQUADS, MORALE AND SUPPLIES YOU HAVE RECORDED ON YOUR FREE COMPANY SHEET USING THE FOLLOWING COMPONENTS:

SQUADS: TAKE AN AMOUNT OF UNUSED HIT POINT DICE AND TURN THEM SO THE TOTAL PIPS SHOWING ARE EQUAL TO THE AMOUNT OF SQUADS YOU HAVE

MORALE: TAKE A TRACKER DIE AND TURN IT TO THE AMOUNT OF MORALE YOU HAVE

SUPPLIES: TAKE AN AMOUNT OF UNUSED MIGHT CUBES EQUAL TO THE AMOUNT OF SUPPLIES YOU HAVE

PLACE ALL THESE IN FRONT OF YOU

PLACE THE CHAPTER 19 TIME TRACK IN THE CENTER OF PLAY

Your numbers have dwindled since leaving Verum, the Deepwood claiming lives with every mile you cover in this hellish domain. You can only hope there will be enough of you left at the journey's end. As the soldiers gather to your muster call, they bring forward a stash of weapons and gear that had been found hidden in the rubble. Despite untold years of exposure to rain and rot, the equipment is in excellent condition. You could take the items for yourself, or distribute them among the army, no doubt increasing their morale.

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