As a wave of bristles, talons and fangs batters against your line, you send a squad for the other wagon. One of the soldiers is suddenly pulled down beneath the press of claws and fangs with a blood-curdling scream. Luckily it is enough to distract the nearby beasts, allowing the rest of the squad to reach the unspoiled supplies. You shout for soldiers to hurry as you feel the tide of beasts rising.
TAKE 1 SUPPLY CUBE FROM THE CENTER OF PLAY AND PLACE IT NEAR YOU
PERFORM A ROUND OF COMBAT AGAINST DEFENSE 13
EACH OATHSWORN GAINS 1 REDRAW TO USE DURING THIS COMBAT FOR EVERY 5 SQUADS YOU HAVE (ROUNDED DOWN)
INSTEAD OF LOSING HIT POINTS, IF TWO OR MORE FAIL, LOSE 1 SQUAD (REPRESENTED ON THE HIT POINT DICE)
As you hack down some grotesque obsidian-skinned nightmare, the terrifying shriek grows louder. That is when you spot a baneful set of yellow eyes lumbering through the horde of monsters. A Broodmother - easily the biggest you have ever encountered - crushes lesser creatures underfoot and slams others aside with wide swings of her mighty tail. If she hits the city gate now, you will never be able to close it. You must hold her off long enough to get the last of the soldiers and supplies safely through.
PERFORM A ROUND OF COMBAT AGAINST DEFENSE 10
At the last moment, you disengage from the battle and dive through the gate just as it slams shut. The thick iron doors crunch into place with a thunderous clang. Any supplies left on the other side of the door are now lost forever.
ARCHIVE ALL SUPPLY CUBES IN THE CENTER OF PLAY