Still under the effects of the aether, the young Thracian witch Aurelia is the most compliant of the three. Her pace is slower, but at least the compound has stolen her will to fight. The same cannot be said for the old siblings who tug at their leads like a pair of ornery dogs. You ignore their impotent rebellion for now knowing you would do the same in their place. The thought of The Keening rises up in you once more and you try to suppress the looming choice. You remind yourself you have orders to follow but the unease cares little for your rationalization. You turn away from the witches, leaving the choice unmade.