ADD A TIME TOKEN TO THE TIME TRACK

Following a wide avenue, you come to a large plaza with a dried up fountain in its center. The ornate stone fountain is surrounded by a dozen tiny pedestals, each with a pale orb set on top. Only in the most affluent districts of Cistercia have you seen such places where water is made to flow freely. Moving closer, you see Samil, casually sitting beside one of the pedestals.

You watch as your dead companion stretches out a skinny finger to touch the orb and it immediately begins radiating a brilliant luminescence of soft warmth upon the area. With a wry smile, he looks into your eyes and pushes the orb from the pedestal. It hits the ground in an explosion of blinding light, stunning and disorienting you. When your vision finally returns, Samil is gone.

Carefully picking up a few of the orbs, you manage to illuminate them by twisting their glass lids. What exactly causes them to emit light is a mystery, but there is clearly something wondrous about this dead city. With enough of these orbs, you should be able to hold back the encroaching shadows. You have no idea how Samil knew about them, but once again, he seemed to appear with help just when you needed it most.

GAIN 2 SUPPLY CUBES

ALL YOUR CURRENT SUPPLY CUBES NOW REPRESENT THE LIGHT SOURCES YOU HAVE WITH YOU

COLLECTING LIGHT SOURCES WILL HELP PROTECT YOU IN THIS CITY

As you survey the landscape, the fog is lighter here, allowing you to spot the three landmarks you noted on your map. It appears as though the Square Towers and the massive chimney are about the same distance from your current position, while the Spire toward the center of the city is further away.

Choose one