Over the din of battle, you roar a battlecry, commanding your soldiers to hold their ground. True to your warrior code, you will make a stand here. There is no telling what horrors lurk on the other side of the city's iron gate. Far better to take your chances against an enemy you know well.

ALL OATHSWORN GAIN AN EMPOWERED X3 TOKEN

PERFORM A ROUND OF COMBAT AGAINST DEFENSE 13

EACH OATHSWORN GAINS 1 REDRAW TO USE DURING THIS COMBAT FOR EVERY 5 SQUADS YOU HAVE (ROUNDED DOWN)

INSTEAD OF LOSING HIT POINTS, IF TWO OR MORE FAIL, LOSE 1 SQUAD (REPRESENTED ON THE HIT POINT DICE)

You had hoped to break the enemy by allowing them to smash against you like water on rock. This is no flash flood you are facing though. This is something you have never seen before. The fighting quickly intensifies as waves of beasts crash the defensive line in an unrelenting avalanche. Your men fight bravely, but it is not enough, and you soon realize the hopelessness of a standing fight against the endless horde. Lives may be lost inside the forsaken city, but to stay here is certain death. You have no choice but to find a way through the city gates.