Midge gives you a wry, suspicious grin as you look at him. The lad is fast, and lighter on his feet than most. If anyone can reach Verum quickly, it is him. This might also be your last chance to save the orphan. You have watched Midge grow into a strong young man, yet he is too young to be facing his death today.
He pleads with you to stay, but you tell him this assignment is far too important to pass up. Word of what transpired in the forsaken city as well as the details of the landscape and beasts surrounding Raven's Reach is critical information. If your mission here fails, Verum will need to prepare for what is to come.
Seeing the young boy is still unconvinced, you try a different approach, reminding him of someone important back in Verum whose life hangs in the balance, the Mute Boy. Tears stream down Midge's dirty cheeks as the realization dawns on him and he finally agrees.
You hand Midge the blood compass you were given by the Watchers and share a few parting words of courage with the lad. Sending him on his way, you linger by the main gate long enough to watch him disappear into the Deepwood.
ARCHIVE ALLY CARD 1 (MIDGE)