With each creature slain, the Deepwood seems to grow more and more alive. You can see the branches of the cursed trees bending, reaching out for the walls, hungry for blood. Everywhere you look, creatures stalk the shadows, waiting for a chance to strike. The next assault will come from nearly all directions, however as you track the creatures' movements, you are confident they will not attack the Postern Gate and Eastern Battlements.
As you redeploy your troops to better defend against the next wave, a soldier by the pyre calls out to you, "Sir! The Thracian witch! She is waking up!"
Instinctively reaching for the satchel with the Aether, you suddenly remember there is none left. You will need to find another way to ensure the witch remains unconscious.
YOU MAY FREELY MOVE ALLIES BETWEEN FREE COMPANY SQUADS
YOU MAY REDEPLOY ALL SQUADS TO NEW LOCATIONS
YOU MAY ASSIGN AN OATHSWORN TO THE PYRE TO DEAL WITH THE WITCH