With each creature slain, the Deepwood seems to grow more and more alive. You can see the branches of the cursed trees bending, reaching out for the walls, hungry for blood. Everywhere you look, creatures stalk the shadows, waiting for their chance to strike. The next assault will come from nearly all directions, however as you track the creatures' movements, you are confident they will not attack the Postern Gate and Eastern Battlements.

To the North West, however, you hear trees cracking and see them crash down as a massive beast lumbers toward the Left Bastion.

As you redeploy your troops to better defend against the next wave, a soldier by the pyre calls out to you, "Sir! The Thracian witch! She is waking up!"

Instinctively reaching for the satchel with the Aether, you suddenly remember there is none left. You will need to find another way to ensure the witch remains unconscious.

YOU MAY FREELY MOVE ALLIES BETWEEN FREE COMPANY SQUADS

YOU MAY REDEPLOY ALL SQUADS TO NEW LOCATIONS

YOU MAY ASSIGN AN OATHSWORN TO THE PYRE TO DEAL WITH THE WITCH