The Scar Tribe lies broken at your feet. There is something different about killing men rather than beasts, even ones such as these. You gather together and tally the dead. Nearly a dozen refugees lost, but many more were saved today. Among them is a woman. Her beauty shows, even beneath the dirt and grime of travel. Long, blonde hair fans out on the floor around her where you find her fainted next to the body of a Scar tribesman. Upon reviving her, you discover her name is Lady Elanna, ward of Lord Montfort who was killed helping her flee Bastone. Taking each of your hands in turn, she fixes you with her eyes and thanks you for saving her life. In return she wishes to help you in any way she can.

YOU MAY GAIN LADY ELANNA AS AN ALLY, OR YOU CAN SEND HER BACK INTO THE CROWD

IF YOU WANT HER AS AN ALLY, GAIN THE ALLY CARD 13 (LADY ELANNA)

Back to the task of surviving, you methodically strip the Scar Tribe of anything useful.

TALLY LEVEL, LOOT AND LOSSES

The refugees gather round you, reaching out hands of thanks. They know what would have happened had you not arrived. With signs of respect, they will follow the authority of your Oathmarks and place themselves in your charge. The responsibility is a grave one, but you are shown another compelling reason to bear it. A pile of rations large enough to get you to Verum.

GAIN ANY 1 LOCATION TOKEN FOR EVERY 2 CIVILIANS LEFT ALIVE DURING THE SCAR TRIBE FIGHT

THESE REPRESENT YOUR NEW REFUGEES

PLACE ALL YOUR REFUGEE TOKENS (TIME TOKENS AND LOCATION TOKENS) IN THE FREE COMPANY BAG

YOU DO NOT NEED TO RECORD YOUR RATIONS

You assemble the now sizable company of refugees and order them onward. This village was once Narenford, and that means the Wire Road is likely nearby.