"Father Pyren is being held in the dungeons beneath the Tribunal Hall," Finnian explains. "He will be executed tomorrow. You must free him before then."

"There can be no deaths, no detection." you tell Finnian. You explain that if you are caught in the dungeons, or worse, if someone were to die, it would set off a political crisis between your two cities. Whatever happens has to be clean, if you have to choose between being detected and abandoning the mission you must choose the latter.

Finnian nods, "We can expect no more of you. In that case gaining access to the dungeons is the easy part. Getting to Father Pyren's cell, however, will be difficult. In order to reach him, you must ascertain the guard assignments and patrol routes of the three cell blocks where the prisoners are held. The dungeons are large and ill lit. If you know the guards' patrol routes, you should be able to get past them." He looks at you, as though he had just described a trip to the market. Clearly, he has more faith in pulling this off than you do.

Finnian continues, "One of the prison guards, Cecilla, is a sister of ours. She lives on one of the communal farms and should be able to help you."

"There is also the Proctor," adds a confident, raven-haired woman. "If you're able to locate him, he may possess information concerning the guard assignments."

Despite the possible pitfalls going through your mind - you can see how it can be done. Helping these people in order to secure what you came for seems a fair bargain, and Finnian will join you, ensuring the pact. As you put down your empty bowl of stew, you choose to trust their word and give yours in return.

Not long after you head out of the hall, to receive a blessing from those gathered, "May she light your way." Knowing the shadows are your ally here, for your sake, you hope she doesn't.

OPEN MYSTERY ENVELOPE 'V' AND PLACE THE THREE CARDS FACE DOWN NEXT TO EACH OTHER ON THE TABLE

YOU NEED TO FIND AS MANY OF THE 3 MAPS OF THE TRIBUNAL HALL DUNGEON AS YOU CAN BEFORE SUNSET

GAIN ALLY CARD 20 (FINNIAN), ADD DEEPWOOD EVENT CARD 32 TO YOUR DEEPWOOD EVENT DECK AND CITY EVENT CARD 30 TO THE CITY EVENT DECK

PLACE LOCATION TOKENS 10, 12, 13, 14, 17, 18, 19, 28 ON THE MAP

If you are ready to start the prison break, choose the top option. Otherwise, choose a location to go to.

Choose one