At the bottom of the stairs, you secure a dark nook to hide in. Down here you are the danger stalking the darkness, an irony not lost on you. Before you lies the first of the three rooms you must traverse to reach Pyren's cell. It might certainly be simpler to use brute force to free the mendicant, but you are on a diplomatic mission here. If you kill any of the guards, or are detected in the dungeon, it could spark a crisis between the cities. You remind your party - if a guard spots you, make a break for it.
OPEN THE JOURNAL TO PAGE 48 AND READ THE INSTRUCTIONS
KEEP THE JOURNAL PAGE OPEN FOR USE UNTIL YOU HAVE FINISHED THE DUNGEON