It is only a matter of time before someone discovers an unconscious guard. If you are caught down here, it will set off a diplomatic crisis between Cistercia and Verum. You need to flee the dungeon undetected and fast.

Breaking the chains of a few cell doors, you need not urge the prisoners to make an escape. In the ensuing chaos, you are able to discreetly slip out of the dungeon without notice. As you make your way through the city, you hear the alarm bells of the Tribunal Halls fade in the distance. Father Pyren's fate is all but sealed. You knew the odds were slim, but it is still a difficult situation to swallow. You are left only with the consolation that you may still achieve your original objective and escort the mendicants of Cistercia back to Verum.

ADD 3 TIME TOKENS TO THE TIME TRACK

ALL OATHSWORN GAIN A DEFENSE TOKEN

WRITE DOWN THE KEYWORD "LOW" ON YOUR FREE COMPANY SHEET

Finnian and the other members of The Way are devastated by the news. You sense anger mixed with their grief, a storm of emotions you are all too familiar with.

"At least we tried," Finnian offers, turning his back to compose himself. "I need to ask a final favor, Oathsworn. Father Pyren has a family, it is against the law for mendicants to wed but he concealed their existence and kept them safe in a village beyond the walls. There is no telling what the Inquisition will force him to reveal If they discover his family, they will surely suffer the same fate. We sent a runner to retrieve them as soon as we heard Father Pyren had been imprisoned but they never returned. They must come with us, if we cannot save him, at least we can save them." Without hesitation, you agree and set out for the village at dawn.

PLACE LOCATION TOKEN 21 AND GO THERE

G