The thick brambles snag your armor and block your vision. Suddenly, you stumble into a small clearing in the forest. A blanket of winter frost covers everything in sight. Six empty chairs surround a simple table in the center of the clearing.

"Six chairs for six children," the girl informs you. "Find them and they'll be free. So will you, I think. I… I don't know how I know that. I can see…"

Lina suddenly screams in pain. Her back arches backwards as she twists and contorts in anguish. "He's killing someone!" she screams. Tears run down her cheeks as she writhes about. Then in an instant, she flickers out of existence.

This is madness - a nightmare you cannot seem to wake from.

TURN YOUR HIT POINT DIE TO 6 (IGNORING YOUR DIFFICULTY LEVEL)

THIS REPRESENTS YOUR SANITY IN THIS REALM OF MADNESS

LOSING SANITY DOES NOT REPRESENT LOSING YOUR REAL HIT POINTS BUT MAY CAUSE SOME REAL HIT POINT LOSS LATER

OPEN THE JOURNAL AND READ PAGE 50

All alone, you are left only with the child's last words… six chairs for six children. You move closer to the table to inspect the objects on it.

FIND AS MANY CHILDREN AS YOU CAN

DOING SO WILL DO SOMETHING…

OPEN MYSTERY ENVELOPE 'D' AND PLACE ITS CONTENTS IN THE CENTER OF PLAY

PLACE YOUR FREE COMPANY MARKER ON LOCATION 10

TAKE THE 'PATH A' CARD

NOTE: THIS CHAPTER DOES NOT HAVE A TIME TRACK

The table is filled with strange objects made out of some unknown material. In the middle, a large map resides, which has several islands on it as well as a small statue. Next to the map you see a large rectangular box.