PLACE THE FREE COMPANY MARKER ON LOCATION 15

Following the path to the right, the fog grows thicker and you are unable to get your bearings. Slowly, shapes begin to form ahead of you. As you move closer, you see the shapes are people stiff from rigamortis and placed like statues on the path.

As you walk between the corpse statues, you recognize the Bastonian style of their clothing, and your heart sinks at the sight of the chains each of them wears around their necks. These are refugees from Bastone who had tried to follow you to Verum. The battered faces and flayed skin are telltale signs of a Scar Tribe victim. Their journey ended here because you failed to rescue them in time.

EACH OATHSWORN PERFORMS A SANITY CHECK WHERE THE DIFFICULTY IS EQUAL TO THEIR CURRENT HIT POINTS PLUS 3

EACH OATHSWORN THAT FAILS LOSES 1 HIT POINT

Choose one