Location 14 - The Taver
PLACE YOUR FREE COMPANY MARKER ON LOCATION 14
ADD A TIME TOKEN TO THE TIME TRACK
Having made good progress, and with the hour drawing late you retire to the village tavern. The inn is rather unremarkable by most standards. The one thing that does stand out is the eerie lighting in the room created by the reflection of the lit sconces against the amber-laced timber used for the walls, floors and every piece of furniture in the establishment.
After paying for the night's stay, an old, hunchback of a woman greets you curtly and waves a crooked thumb toward the stairs, directing you up to the bedrooms. Despite resistance from the tavern's proprietor, you decide to bring the Iron Golem into the inn and station it outside your room.
As you stow your gear for the night, one of you discovers a piece of parchment on a bedside table. Curious, you open the paper and read it.
"Meet me at the apothecary tomorrow. I need to speak with you. ~Zelah"
The remainder of the evening is spent downstairs in the common room by the bar, passing the time in conversation much like you would back at The Broken Oak. The atmosphere here, however, is far different, as all eyes seem to repeatedly find their way back to you throughout the night.
PERFORM A SPOT CHECK (DIFFICULTY 8, ADD THE AMOUNT OF CLUES YOU HAVE TO THE RESULT)