Location 18 - The Main G
Veins of amber weave their way through the wooden planks of the village's main gate. Not an uncommon sight for a small village this far from a proper city, as Deepwood timber is often the only building resource one has available to them.
The passageway is barely wide enough for a two-ox cart to fit through and the gate itself is set against a heavy ridge of stone, preventing it from being easily battered down or forced open. Thick, horizontal bands of iron fortify the gate doors, a clear sign that the designers knew what they were doing.
As you examine the gate further, you notice that the iron bands are heavily rusted and the wood beneath is charred. This gate has clearly withstood several assaults in its days and the countless teeth marks in its surface leave no doubt as to the nature of the assailants.
Just then, you hear the sound of bow strings being pulled taut.
"Halt!" cries a voice. "No outsiders may enter, lest they draw the beast!"
You look up to see several guards on the parapet with bows trained directly on you. The guards appear nervous, but at such close range there is little chance of them missing their mark. Brandishing the Oathmarks on your wrists, you explain that you come by order of the King and promise them that if their bows are not lowered immediately, the beasts of the Deepwood will be the least of their worries.
The Guards unconsciously begin to lower their bows then pause as they remember their orders. You can see they are about to draw again. They would draw against the Oathmark? This is not how this should be going.