If you allow these men to defy The Pact, others will surely follow, endangering the lives of all Free Companymen. You won't let that happen. As you raise your weapons, the guards see their fate in your pitiless eyes. The earth beneath their bodies is soon stained red.
The Pact cannot be broken.
The villagers pull back in fear as you single out a timid man who seems compliant enough to help you without the need for further 'motivation'. You demand that he escort you to whoever is in command of the village at once. The first order of business is to find out why communication with Verum was cut off.
PLACE YOUR FREE COMPANY MARKER ON LOCATION 2